This from Virtual Worlds News. "Yesterday Vivaty announced that it will be closing down its virtual world and social network 3D scenes services on April 16. The company says it is giving the two weeks' notice to allow users to try and capture as much of their creations as possible through screenshots and videos, but, ultimately, Vivaty was just not sustainable".
The rooms and environments in Vivaty were great looking and fun to work with. It was a great place to visit and interact with others. Unfortunately, we are seeing technological evolution in action here. So far the latest ones are Metaplace, There and now Vivaty. The idea of virtual worlds is a great one and this time around there were a lot to choose from. But like all great ideas on the internet, after the glut of concepts appear, we witness the eventual demise of some. It will be interesting to see what the future holds for places like Kaneva, Prototerra, and the rest. How many more will fail? Only time will tell.
Too bad, but predictable. I am personally sad to see Vivaty fail. Not only was it a fun place to play, they provided what is probably the best set of tools for builders and developers out there in Vivaty Studio. Vivaty Studio is not only a feature rich 3D creation program, but it will work for many platforms. That makes it light years ahead of other in-world building tools and options offered by other virtual platforms. Vivaty Studio evolved from a pure VRML modeling program called Spazz 3D (Some of us old-timers remember it), then became Flux, and then Vivaty. I am curious to see what will happen to the platform technology when it goes.
It could be the case that the original VRML idea was the right one: worlds must be local. IOW, we need edge server systems so the content can reside locally and still be MU. P2P.
We can't rely on commercial server farms unless we absolutely control the content and services. A world has to work and be sold like a toaster.
Posted by: www.facebook.com/profile.php?id=1330996886 | 04/02/2010 at 07:43 AM